MazeVR – Pac-Man distraction
Tristan heard about my project and pointed me to this Code Bullet video....
MazeVR Dev Log – Day 3
Once I established the Quest template for Unity, I went back to basic Unity development to experiment with building a maze programmatically. The problem with developing for Quest on a Mac is that you can’t leverage the “play” mode in Unity to test/debug your app. (With a Windows PC,...
Dev Logging
I wanted to stat a Dev Log for a VR project I am working on but was always frustrated that individual posts in WordPress are presented in reverse chronological order, making is so a “story” appears to run backwards. I asked ChatGPT for some ideas and it suggested: Initially,...
MazeVR Dev Log – Day 2
My first step in building this app was to reacquaint myself with building apps for the Oculus Quest 2 using Unity. I had experimented build some VR apps, most notably a recreation of my 1990’s tribute to Asteroids known as SpaceRocks. As this work was done back in December...
MazeVR Dev Log – Day 1
Back in 1982, my college roommate (Skull) had been awarded the Darin Scholarship at RPI. As part of the scholarship, he was given a state of the art IBM PC. While I am sure there was considerable scholarly work done on that PC, a great amount of time was...