Absent from VR history

When I picked up the Sunday NY Times in my driveway on November 7, 2015, I believed the world was about to change. That morning, the Times, in partnership with Google, distributed 1.3 million Cardboard VR headsets. A generation of people would be exposed to VR and the world would never be the same.

Between 2020 and 2022, Meta/Facebook has sold 15 million Quest 2 headsets. We are square in the middle of a new generation of VR usage. (We have 3 Quest 2 headsets in our house.)

This upsurge of interest in virtual reality has me nostalgic for my time in the first VR wave, back in the 1990s (technically, this might have been the second or third wave) but when I started to research on the web, you would see names like Jaron Lanier, Ivan Sutherland, John Carmack and even the Nintendo Virtual Boy, I was upset that the articles din’t mention my corner of the universe (Sense8, Gemini, etc.)

Here are some of those histories:

I realized that a good reason these stories didn’t cover Sense8 and Gemini was that there are very few artifacts available on the web. No images. No videos. No stories. So the goal of this blog is to rectify that situation. I found a collection of old DVD with source code, executables, demos and notes. I am going to cull through this info a post what I remember…and what ever I can actually run on computer 25 years in the future.

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VR Playlist

Prof Bob Stone sent me his YouTube playlist. I have a lot of new/old videos to review!

https://www.youtube.com/@ProfBobStone-XR/playlists

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Vibe coding the Metaverse

Yet another blast from the past! I recently came across an Medium article (posted to LinkedIn) from VR rockstar Tony Parisi. In the article, Tony mentions another VR player from the 90’s, Mark Pesce. Together, Tony and Mark were the co-founders of the VRML standard which allowed VR content to be delivered over the early interweb.

Tony’s article chronicles his recent experimentation with vibe coding and the potential impact of $0 investments on the idea economy…along with hope that this could finally trigger adoption of the metaverse concepts beyond science fiction novels.

https://medium.com/meta-verses/i-vibe-coded-the-metaverse-in-a-week-d5a6b0579de6

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Dusting off the 90’s

Prof. Bob Stone is at it again, dusting off old data sheets and “application sheets” from old projects.

Still ploughing through the years of previous material I’ve collected. This time, I’ve merged a load of pdf “applications sheets” sheets from the 1990s and early 2000s, when I was part of the UK National Advanced Robotics Research Centre, VR Solutions Ltd (the commercial VR spin-off from that Centre) and Virtual Presence Ltd (we were sold off to them, again in the 90s). Not 100% sure of the accuracy relating to the listed techniques for pulling these together, but they’re close! We had a busy decade, that’s for sure!!

“VR Projects from the 90s and early 2000s”

VR-Projects-from-the-90s-and-early-2000s

“VR Projects from 1991 to 1997”

PCVR-Projects-1991-to-1997
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VR in the 90s

Clearly, I am not the only one recalling the world of VR in the 90s. Ben Delaney released this book back in 2017.

https://www.vrinthe90s.com/

Bob Stone referenced this in a LinkedIn post where he provides an overview of VR in the 90s based in the UK. The writeup he posted can be found here, too.

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Bob Stone’s VRS memories

More from Prof Bob Stone

Can’t believe it’s 30 years to the month that Andrew Connell and I launched the world’s first collaborative VR initiative – VRS (Virtual Reality & Simulation) from our base at the time, Advanced Robotics Research Limited (the operating company behind the UK’s Advanced Robotics Research Centre in Salford). This was the first VR programme in the world that was fully funded by the industrial sector in an attempt to share experiences before committing to adoption. The “try-before-you-buy” Initiative was officially launched by the Lord Wade of Chorlton and was initially supported by Bell Northern Research (Europe), British Nuclear Fuels plc, GEC Alsthom Engineering Systems Limited, Hunting Engineering Limited, ICI Chemicals & Polymers Limited, M W Barber Group Limited (an SME involved in surveying and civil engineering), Multi-Design Consultants Limited (architectural design SME), North West Water Group, Rolls-Royce plc, United Kingdom Nirex Limited, University of Salford, Vickers Shipbuilding and Engineering Limited (today part of the BAE Systems empire) and Westlakes Research Institute. Later collaborators included the NHS and Sainsburys. Some amazing concept projects were delivered in that time, with a good number convincing the sponsors to go on to adopt VR in their businesses. Real pioneering days!

from LinkedIn 7/23/23
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Some 90s memories from Bob Stone

On LinkedIn

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SpaceRocks Lives

SpaceRocks was my ongoing Sense8 WorldToolKit demo app back in the 90s. While I no longer have access to the WTK libraries, I have been working to bring it back to life. My latest version (Dec 2021), for the Oculus Quest 2 and built with Unity, can be found here:

https://paynecentral.com/files/SpaceRocksVR.apk (42MB)

Here is a link to my original SpaceRocks demo built back in 1997 when I was working for Sense8. The idea was to be a tribute to the classic Asteroids game built in 3D and using photos from the Hubble Space Telescope as textures for the background and asteroids.

Instructions for “sideloading” a APK file to your Quest can be found with a quick internet search, but here is one option:

https://uploadvr.com/sideloading-quest-how-to/embed/#?secret=vjnmYZNAex#?secret=56HpbZXyk4

Here are some screenshots:

Lots of Space Rocks!
Nebulae
Annoying Alien
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Virtual History

Professor Bob Stone recently found an 1999 paper on VR for UNESCO. I was excited to see the paper referenced the Stonehenge work he had done for the UK Heritage folks with WTK

https://www.linkedin.com/posts/prof-bob-stone-21b86918_unesco-vr-paper-1999-activity-7025394499233140736-NkcG?utm_source=share&utm_medium=member_desktop

Here is the paper stored locally:

http://paynecentral.com/vr90/wp-content/uploads/sites/7/2023/02/UNESCO_VR_1999.pdf

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3dfx

I never worked for 3dfx but do recall working with a number of their people, especially Ross Smith.

Other people mentioned:

This video clearly provides an alternative point of view:

Tech Tales

3Dfx Demo reels:

I do have one of their boards in my collection/museum. Not sure what I can do with it these days.

tom’s 3dfx board
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OpenGVS Demos

I found a bunch of OpenGVS demos on a YouTube page curated by Gary Donovan. He appears to have been either involved or a fan of 3Dfx and Quantum3D (the company that bought Gemini Technologies)

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