Category: VR Dev Log

MazeVR Dev Log – Day 1

Back in 1982, my college roommate (Skull) had been awarded the Darin Scholarship at RPI. As part of the scholarship, he was given a state of the art IBM PC. While I am sure there was considerable scholarly work done on that PC, a great amount of time was...

MazeVR Dev Log – Day 2

My first step in building this app was to reacquaint myself with building apps for the Oculus Quest 2 using Unity. I had experimented build some VR apps, most notably a recreation of my 1990’s tribute to Asteroids known as SpaceRocks. As this work was done back in December...

MazeVR Dev Log – Day 3

Once I established the Quest template for Unity, I went back to basic Unity development to experiment with building a maze programmatically. The problem with developing for Quest on a Mac is that you can’t leverage the “play” mode in Unity to test/debug your app. (With a Windows PC,...