MazeVR Dev Log – Day 3
Once I established the Quest template for Unity, I went back to basic Unity development to experiment with building a maze programmatically. The problem with developing for Quest on a Mac is that you can’t leverage the “play” mode in Unity to test/debug your app. (With a Windows PC, when you “play” a VR app, you can use the Unity Dev console while interacting with the HMD and controllers. Not on the Max)
ChatGPT seems to be well versed in the idea of building mazes. I assume this is because it is a classic exercise with a multitude of examples within its training data. I was able to build a maze out of prefab walls and floor tiles (which I can attempt to make fancier later) and it takes dimensions as inputs as well.
While Snipes is not really about solving the maze, I still wanted to experiment with things like knowing and visualizing the solution. Again, ChatGPT provided side to solve the maze and help place markers along the path.
- Maze logic
- Maze Solver
- Enemy
- Movement
- Shooters
- Walking through walls
- CharacterController vs Rigid Body
- Jumping
- Reading the “A” button
- Justin’s Code vs ChapGPT rewrite
- Toggle the Maze Solver markers